Difference between revisions of "Massively Single-Player Online Games"
From gdp3
Line 2: | Line 2: | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
− | |||
[[Category:Player Patterns]] | [[Category:Player Patterns]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
Line 16: | Line 15: | ||
[[NetHack]] | [[NetHack]] | ||
[[4 Minutes and 33 Seconds of Uniqueness]] | [[4 Minutes and 33 Seconds of Uniqueness]] | ||
+ | |||
+ | [[Crobots]] | ||
+ | |||
+ | [[Icy Tower]] can be seen as a week example. | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
Line 23: | Line 27: | ||
[[Speed Runs]] and [[Ghosts]] | [[Speed Runs]] and [[Ghosts]] | ||
+ | |||
+ | [[Casual Gameplay]] | ||
+ | [[Private Game Spaces]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Late Arriving Players]] | ||
+ | [[Single-Player Games]] | ||
+ | [[Speed Runs]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 23:24, 15 January 2011
Games that make use of other players' game instances to provide input to the game state.
This pattern is a still a stub.
Contents
Examples
Spore NetHack 4 Minutes and 33 Seconds of Uniqueness
Icy Tower can be seen as a week example.
Using the pattern
(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces
Speed Runs and Ghosts
Casual Gameplay Private Game Spaces Freedom of Choice Late Arriving Players Single-Player Games Speed Runs
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.