Difference between revisions of "Invites"
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''Game actions the result in new players being invited to join the game.'' | ''Game actions the result in new players being invited to join the game.'' | ||
− | + | Some games allow, or may even need, players to arrive after specific game instances have started. While this can be handled informally by players and facilitators like game masters in many cases, the games themselves can provide [[Invites]], game actions that allow players to try to recruit new players and possibly get in-game rewards for doing so. | |
=== Examples === | === Examples === | ||
+ | [[FarmVille]] and [[Mafia Wars]] allow players to try and recruit new people to the game. By doing so they get other players that are likely to help them with the various tasks the games challenges them with. | ||
== Using the pattern == | == Using the pattern == | ||
− | + | [[Extra-Game Event Broadcasting]] | |
+ | |||
+ | [[Non-Player Help]] | ||
+ | |||
+ | |||
+ | [[Rewards]] | ||
+ | |||
+ | Given that they are actions handled by the game system to add more players to game instances, the games that are to include [[Invites]] need to already support [[Late Arriving Players]] or [[Drop-In/Drop-Out]] gameplay. | ||
+ | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Drop-In/Drop-Out]], [[Late Arriving Players]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 17:25, 30 January 2011
Game actions the result in new players being invited to join the game.
Some games allow, or may even need, players to arrive after specific game instances have started. While this can be handled informally by players and facilitators like game masters in many cases, the games themselves can provide Invites, game actions that allow players to try to recruit new players and possibly get in-game rewards for doing so.
Contents
[hide]Examples
FarmVille and Mafia Wars allow players to try and recruit new people to the game. By doing so they get other players that are likely to help them with the various tasks the games challenges them with.
Using the pattern
Given that they are actions handled by the game system to add more players to game instances, the games that are to include Invites need to already support Late Arriving Players or Drop-In/Drop-Out gameplay.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Drop-In/Drop-Out, Late Arriving Players
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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