Difference between revisions of "Action Programming"
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Revision as of 20:23, 10 February 2011
The choosing of one or more actions for future execution.
This pattern is still a stub.
The Step & Wait maneuver in GURPS
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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