Difference between revisions of "Action Programming"

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== References ==
 
== References ==
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<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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</references>
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== Acknowledgments ==
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Revision as of 20:23, 10 February 2011

The choosing of one or more actions for future execution.

This pattern is still a stub.

Mules Turn Taking

Diplomacy

Crobots P-Robots

The Step & Wait maneuver in GURPS

Turn-Based Games

RoboRally

No Player Influence

Space Alert

Algorithmic Agents

Fallout series

Enforced Agent Behavior

Zero-Player Games


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgments

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