Difference between revisions of "Varying Rule Sets"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Optional Rules]] are one way to create [[Varying Rule Sets]] if the [[Optional Rules]] are somehow turned on and off. Games with [[Evolving Rule Sets]] also have [[Varying Rule Sets]] since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay. | ||
− | + | [[Varied Gameplay]] | |
+ | |||
+ | [[Complex Gameplay]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Evolving Rule Sets]] | + | [[Evolving Rule Sets]], |
+ | [[Optional Rules]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 15:43, 13 February 2011
Games where the rules governing gameplay change over time from within a closed set of rules.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Evolving Rule Sets, Optional Rules
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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