Difference between revisions of "Varying Rule Sets"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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[[Optional Rules]] are one way to create [[Varying Rule Sets]] if the [[Optional Rules]] are somehow turned on and off. Games with [[Evolving Rule Sets]] also have [[Varying Rule Sets]] since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay. | [[Optional Rules]] are one way to create [[Varying Rule Sets]] if the [[Optional Rules]] are somehow turned on and off. Games with [[Evolving Rule Sets]] also have [[Varying Rule Sets]] since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay. | ||
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== Consequences == | == Consequences == | ||
+ | [[Varying Rule Sets]] can quite naturally give rise to [[Varied Gameplay]], but dealing with a changing rule set also makes for more [[Complex Gameplay]]. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Complex Gameplay]], | |
− | + | [[Varied Gameplay]] | |
=== Can Modulate === | === Can Modulate === |
Revision as of 19:13, 13 February 2011
Games where the rules governing gameplay change over time from within a closed set of rules.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.
Consequences
Varying Rule Sets can quite naturally give rise to Varied Gameplay, but dealing with a changing rule set also makes for more Complex Gameplay.
Relations
Can Instantiate
Complex Gameplay, Varied Gameplay
Can Modulate
Can Be Instantiated By
Evolving Rule Sets, Optional Rules
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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