Difference between revisions of "Varying Rule Sets"

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''Games where the rules governing gameplay change over time from within a closed set of rules.''
 
''Games where the rules governing gameplay change over time from within a closed set of rules.''
  
Some games have rule set that change during gameplay. These [[Varying Rule Sets]] can either be used to slowly increased the complexity  
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Some games have rule set that change during gameplay. These [[Varying Rule Sets]] can either be used to slowly increased the complexity of a game or create variety during gameplay.
 
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This pattern is a still a stub.
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=== Examples ===
 
=== Examples ===
  
[[Fluxx]]
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The card game [[Fluxx]] have rules one its cards that changes actions and winning conditions. The cards [[:Category:Collectible Card Games|Collectible Card Games]] 
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Heterogeneous Game Element Ownership]]
  
 
== Consequences ==
 
== Consequences ==

Revision as of 19:31, 13 February 2011

Games where the rules governing gameplay change over time from within a closed set of rules.

Some games have rule set that change during gameplay. These Varying Rule Sets can either be used to slowly increased the complexity of a game or create variety during gameplay.

Examples

The card game Fluxx have rules one its cards that changes actions and winning conditions. The cards Collectible Card Games

Using the pattern

Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.

New Abilities Expansions Higher-Level Closures as Gameplay Progresses

Levels

Switches


Heterogeneous Game Element Ownership

Consequences

Varying Rule Sets can quite naturally give rise to Varied Gameplay, but dealing with a changing rule set also makes for more Complex Gameplay. However, with games that are intended to have Complex Gameplay, Varying Rule Sets can instead have the effect of providing Smooth Learning Curves and thereby modulate the complexity.

Relations

Can Instantiate

Complex Gameplay, Smooth Learning Curves, Varied Gameplay

Can Modulate

Complex Gameplay

Can Be Instantiated By

Evolving Rule Sets, Optional Rules

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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