Difference between revisions of "Guilting"
From gdp3
Line 24: | Line 24: | ||
[[Loyalty]] | [[Loyalty]] | ||
− | |||
[[Social Dilemmas]] | [[Social Dilemmas]] | ||
[[Free Gift Inventories]] | [[Free Gift Inventories]] | ||
[[Altruistic Actions]] | [[Altruistic Actions]] | ||
[[Delayed Reciprocity]] | [[Delayed Reciprocity]] | ||
+ | |||
+ | |||
+ | [[Turn Taking]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | - | |
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Altruistic Actions]], | ||
+ | [[Delayed Reciprocity]], | ||
+ | [[Free Gift Inventories]], | ||
+ | [[Guilds]], | ||
+ | [[Loyalty]], | ||
+ | [[Social Dilemmas]], | ||
+ | [[Social Organizations]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 15:17, 14 February 2011
Making players perform actions due to a sense of bad conscience.
Players do action in games due to some form of motivation. When this motivation is based on feeling bad, either from having done something or not having done something, it is called Guilting.
Contents
Examples
Using the pattern
Guilds Social Organizations Loyalty
Social Dilemmas Free Gift Inventories Altruistic Actions Delayed Reciprocity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Altruistic Actions, Delayed Reciprocity, Free Gift Inventories, Guilds, Loyalty, Social Dilemmas, Social Organizations
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-