Difference between revisions of "Anonymous Actions"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
− | [[Category: | + | [[Category:Action Patterns]] |
+ | [[Category:Information Patterns]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
''Actions that cannot be unconditionally linked to a specific player.'' | ''Actions that cannot be unconditionally linked to a specific player.'' | ||
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=== Examples === | === Examples === | ||
+ | |||
[[Apples to Apples]] | [[Apples to Apples]] | ||
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[[Uncertainty of Information]] | [[Uncertainty of Information]] | ||
+ | [[Player-Decided Distribution of Rewards & Penalties]] | ||
[[Anonymous Actions]] can be used to allow [[Betrayal|Betrayals]] to go unnoticed or possibly repeated, and can also allow [[Traitors]] to not only have to work through [[Stealth]]. | [[Anonymous Actions]] can be used to allow [[Betrayal|Betrayals]] to go unnoticed or possibly repeated, and can also allow [[Traitors]] to not only have to work through [[Stealth]]. | ||
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== Consequences == | == Consequences == | ||
+ | Since it is more difficult for players to associate actions with players and thereby their strategies in the game, [[Anonymous Actions]] makes games have less [[Predictable Consequences]]. | ||
== Relations == | == Relations == | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Predictable Consequences]], | ||
[[Unmediated Social Interaction]] | [[Unmediated Social Interaction]] | ||
Revision as of 20:55, 1 March 2011
Actions that cannot be unconditionally linked to a specific player.
This pattern is a still a stub.
Contents
Examples
Battlestar Galactica: The Board Game
Using the pattern
Player-Decided Distribution of Rewards & Penalties
Anonymous Actions can be used to allow Betrayals to go unnoticed or possibly repeated, and can also allow Traitors to not only have to work through Stealth.
In games with Unmediated Social Interaction, players can reveal themselves as the source of Anonymous Actions unless the take care with what they say and how the show their emotions to events taking place. This may make the pattern difficult to combine with Unmediated Social Interaction but if Penalties are linked to revealing oneself (as for examples is the case for Traitors in games such as Battlestar Galactica: The Board Game or Shadows over Camelot) this makes Roleplaying a prerequisite for Game Mastery.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Since it is more difficult for players to associate actions with players and thereby their strategies in the game, Anonymous Actions makes games have less Predictable Consequences.
Relations
Can Instantiate
with Unmediated Social Interaction and Penalties
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
Predictable Consequences, Unmediated Social Interaction
History
New pattern created in this wiki.
References
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Acknowledgements
Jonas Linderoth