Difference between revisions of "Enforced Player Anonymity"
Line 1: | Line 1: | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
− | [[Category: | + | [[Category:Information Patterns]] |
+ | [[Category:Player Patterns]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
− | |||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
− | |||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
''Games where the players identities are kept secret from each other by the system.'' | ''Games where the players identities are kept secret from each other by the system.'' | ||
− | + | Some games are constructed so they do not work or may have unwanted consequences if players can identify each other. To avoid this they can be designed to have [[Enforced Player Anonymity]] so that interaction beyond that available through gameplay actions is either impossible or only possible after some screening process. | |
− | + | ||
=== Examples === | === Examples === | ||
The [[ESP Game]] uses players' input to tag picture with descriptive words. In order for players not to be able to ''game'' the system by communicating through other channels and simply coordinating their input, the game matches players so they are unlikely to be in the same larger geographical areas - or through letting players to together with replays of other players' actions. | The [[ESP Game]] uses players' input to tag picture with descriptive words. In order for players not to be able to ''game'' the system by communicating through other channels and simply coordinating their input, the game matches players so they are unlikely to be in the same larger geographical areas - or through letting players to together with replays of other players' actions. | ||
− | Aiming at a young audience, [[Disney's ToonTown Online]] has restrictions on what names can be chosen and what words can be used in the | + | Aiming at a young audience, [[Disney's ToonTown Online]] has restrictions on what names can be chosen and what words can be used in the in-game chat system. |
== Using the pattern == | == Using the pattern == | ||
Line 21: | Line 19: | ||
[[Handles]] | [[Handles]] | ||
+ | |||
+ | [[Dedicated Game Facilitators]] | ||
[[Unmediated Social Interaction]] | [[Unmediated Social Interaction]] | ||
Line 27: | Line 27: | ||
[[Canned Text Responses]] | [[Canned Text Responses]] | ||
− | |||
− | |||
=== Interface Aspects === | === Interface Aspects === | ||
− | |||
− | |||
== Consequences == | == Consequences == | ||
+ | [[Enforced Player Anonymity]] is either used to add [[Uncertainty of Information]] to [[Collaborative Actions]] or to avoid that [[Extra-Game Consequences]] can occur. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Uncertainty of Information]] | |
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Collaborative Actions]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 50: | Line 47: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Extra-Game Consequences]] | ||
== History == | == History == |
Revision as of 21:16, 3 March 2011
Games where the players identities are kept secret from each other by the system.
Some games are constructed so they do not work or may have unwanted consequences if players can identify each other. To avoid this they can be designed to have Enforced Player Anonymity so that interaction beyond that available through gameplay actions is either impossible or only possible after some screening process.
Contents
Examples
The ESP Game uses players' input to tag picture with descriptive words. In order for players not to be able to game the system by communicating through other channels and simply coordinating their input, the game matches players so they are unlikely to be in the same larger geographical areas - or through letting players to together with replays of other players' actions.
Aiming at a young audience, Disney's ToonTown Online has restrictions on what names can be chosen and what words can be used in the in-game chat system.
Using the pattern
Interface Aspects
Consequences
Enforced Player Anonymity is either used to add Uncertainty of Information to Collaborative Actions or to avoid that Extra-Game Consequences can occur.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-