Difference between revisions of "Gossip"
From gdp3
Line 15: | Line 15: | ||
== Using the pattern == | == Using the pattern == | ||
− | [[ | + | |
+ | [[Quests]] | ||
+ | |||
+ | [[Diegetically Outstanding Features]] | ||
+ | |||
+ | [[Non-Player Characters]] | ||
+ | |||
+ | [[Non-Player Characters]] | ||
+ | |||
+ | [[Eavesdropping]] | ||
+ | |||
+ | [[Canned Text Responses]] | ||
+ | |||
+ | [[Context-Dependent Dialogue]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 24: | Line 37: | ||
== Consequences == | == Consequences == | ||
+ | [[Gossip]] is one form of [[Information Passing]] between characters. | ||
== Relations == | == Relations == | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Information Passing]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 21:46, 9 March 2011
The exchange of gossip between diegetic characters.
This pattern is a still a stub.
Examples
Using the pattern
Diegetically Outstanding Features
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Gossip is one form of Information Passing between characters.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-