Difference between revisions of "Free Game Element Manipulation"

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[[Self-Facilitated Games]] are by their nature open to [[Free Game Element Manipulation]] even if it may cause discussions among players. Human [[Dedicated Game Facilitators]] can allow the free manipulation of game elements also but for mechanical or computerized need to be constructed to do so or will actively work against the pattern.
 
[[Self-Facilitated Games]] are by their nature open to [[Free Game Element Manipulation]] even if it may cause discussions among players. Human [[Dedicated Game Facilitators]] can allow the free manipulation of game elements also but for mechanical or computerized need to be constructed to do so or will actively work against the pattern.
  
 +
[[Player Decided Results]]
 +
[[Fudged Results]]
 +
[[Game Element Insertion]]
  
 
[[Smooth Learning Curves]]
 
[[Smooth Learning Curves]]

Revision as of 18:31, 14 March 2011

The possibility for players to manipulate game elements regardless of game rules.

This pattern is a still a stub.

Examples

Basically all traditional Board Games and that are not mediated through a computer system support Free Game Element Manipulation. Several of those played on computers do allow this as well, especially in single-player mode, but this depends on the implementation.

An example of a more modern game that allows Free Game Element Manipulation even in computerized form is the iPhone och iPod touch versions of the M.I.G. quiz game.

Using the pattern

Self-Facilitated Games are by their nature open to Free Game Element Manipulation even if it may cause discussions among players. Human Dedicated Game Facilitators can allow the free manipulation of game elements also but for mechanical or computerized need to be constructed to do so or will actively work against the pattern.

Player Decided Results Fudged Results Game Element Insertion

Smooth Learning Curves


Freedom of Choice

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Self-Facilitated Games

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Dedicated Game Facilitators

History

New pattern created in this wiki.

References

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Acknowledgements

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