Difference between revisions of "Player/Character Skill Composites"
From gdp3
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[[Category:Player Patterns]] | [[Category:Player Patterns]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] |
Revision as of 17:56, 7 April 2011
Outcomes of gameplay events that depends both on player and character skills.
This pattern is a still a stub.
Can also depend on equipment.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.