Difference between revisions of "Destructible Objects"

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== Using the pattern ==
 
== Using the pattern ==
[[Game Items]]
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[[Destructible Objects]] are [[Game Items]] which can by some means be destroyed. Any type of [[Game Items]] may be the source, although [[Weapons]] and [[Armor]] are common (through [[Deterioration]] as for example in [[Minecraft]] or the [[Fallout series]])
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[[Vehicles]]
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[[Installations]]
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[[Game Element Removal]]
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[[Traps]]
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[[Deterioration]]
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[[Combat]]
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but conceivably [[Penalties]] can also be the cause.
  
 
[[Elimination]]
 
[[Elimination]]
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[[Loot]]
 
[[Loot]]
  
The pattern of [[Parallel Lives]] are created by connecting one player's [[Lives]] to a set of [[Destructible Objects]] that all are at risk simultaneously.
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The pattern of [[Parallel Lives]] is created by connecting one player's [[Lives]] to a set of [[Destructible Objects]] that all are at risk simultaneously.
  
  
 
[[Game Worlds]]
 
[[Game Worlds]]
[[Vehicles]]
 
[[Installations]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Armor]],
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[[Weapons]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Deterioration]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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== References ==
 
== References ==
 
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== Acknowledgements ==
 
== Acknowledgements ==
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Revision as of 18:36, 14 April 2011

Game Items that can be destroyed.

This pattern is a still a stub.

Examples

Using the pattern

Destructible Objects are Game Items which can by some means be destroyed. Any type of Game Items may be the source, although Weapons and Armor are common (through Deterioration as for example in Minecraft or the Fallout series)

Vehicles Installations

Game Element Removal

Traps

Deterioration Combat

but conceivably Penalties can also be the cause.

Elimination

Eliminate

Loot

The pattern of Parallel Lives is created by connecting one player's Lives to a set of Destructible Objects that all are at risk simultaneously.


Game Worlds

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with Lives

Parallel Lives

Can Modulate

Armor, Weapons

Can Be Instantiated By

Deterioration

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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