Difference between revisions of "Crafting"

From gdp3
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Game Element Patterns]]
 
[[Category:Game Element Patterns]]
[[Category:Needs work]]
 
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
Line 10: Line 9:
 
''The activity of creating game items.''
 
''The activity of creating game items.''
  
This pattern is a still a stub.
+
[[Crafting]] is the activity of creating game items within game worlds through actions. By allowing these activities, games explain how the items come to be in the worlds as well as offer players the possibility to engage in a constructive activity.
  
 
=== Examples ===
 
=== Examples ===
Line 20: Line 19:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
[[Constructive Gameplay]]
  
 +
[[Grinding]]
 +
 +
[[Diegetic Consistency]]
 +
 +
 +
[[Skills]]
  
[[Equipment]],
 
 
[[Tools]],  
 
[[Tools]],  
 +
 +
[[Resources]]
 +
 +
[[Persistent Game Worlds]]
 +
[[Construction]]
 +
 +
 +
[[Weapons]]
 +
[[Tools]],
 +
[[Armor]]
 +
 +
 +
Any type of [[Game Items]] can be the result of [[Crafting]], but [[Tools]] is worth mentioning as a subcategory since it may be required for players to engage in other types of [[Crafting]] and thereby can set up development chains where the [[New Abilities]] gained can be seen as a form of [[Character Development]].
 +
 +
[[Game Items]]
 +
[[Tools]]
 +
 +
[[Inventories]]
 +
  
 
which is common in games using Converters in Producer-Consumer chains
 
which is common in games using Converters in Producer-Consumer chains
Line 39: Line 63:
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
 +
[[Game Items]]
 +
 +
==== with [[Tools]] ====
 +
[[Character Development]]
  
 
==== with ... ====
 
==== with ... ====
Line 47: Line 75:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Tools]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 10:39, 17 April 2011

The activity of creating game items.

Crafting is the activity of creating game items within game worlds through actions. By allowing these activities, games explain how the items come to be in the worlds as well as offer players the possibility to engage in a constructive activity.

Examples

Crafting is most often found in Category:Massively Multiplayer Online Games such as Entropia Universe, Eve Online, Ultima Online, World of Warcraft. Here, players can craft weapons, armor, and tools depending on the setting.

In Minecraft players need to craft all tools they wish to use. Zombie Lane allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through Crafting.

The Fable series let players engage in mini-games that are diegetically presented as crafting but doesn't actually create game items.

Using the pattern

Constructive Gameplay

Grinding

Diegetic Consistency


Skills

Tools,

Resources

Persistent Game Worlds Construction


Weapons Tools, Armor


Any type of Game Items can be the result of Crafting, but Tools is worth mentioning as a subcategory since it may be required for players to engage in other types of Crafting and thereby can set up development chains where the New Abilities gained can be seen as a form of Character Development.

Game Items Tools

Inventories


which is common in games using Converters in Producer-Consumer chains

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

If players can construct Game Items themselves through Crafting (as for example in Minecraft or Slaves to Armok II: Dwarf Fortress), the knowledge of what Game Items can be construct, and what is required to do this, is Strategic Knowledge.

Relations

Can Instantiate

Strategic Knowledge Game Items

with Tools

Character Development

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Tools

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-