Difference between revisions of "Handicap Systems"
From gdp3
(Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Stub ''Systems for making gamepla...") |
|||
Line 5: | Line 5: | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | [[Category:Staffan's current workpage]] | ||
''Systems for making gameplay easier or more difficult for certain players in order to even the chances of all players to succeed or win.'' | ''Systems for making gameplay easier or more difficult for certain players in order to even the chances of all players to succeed or win.'' | ||
Revision as of 19:55, 17 April 2011
Systems for making gameplay easier or more difficult for certain players in order to even the chances of all players to succeed or win.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Handicaps that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.