Difference between revisions of "Open Destiny"
From gdp3
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=== Can Modulate === | === Can Modulate === | ||
− | [[Agents]] | + | [[Algorithmic Agents]] |
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 12:31, 13 January 2010
The ability of agents to have different narrative arcs between game instances due to the events that took place in the game session.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- Jump up ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.