Difference between revisions of "Go"

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(Created page with 'Category:Board Games Category:Games Category:Needs work == Brief == ''Short description of the game.'' == Gameplay == ''With references to patterns.'' === Example …')
 
 
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[[Category:Board Games]]
 
[[Category:Board Games]]
 
[[Category:Games]]
 
[[Category:Games]]
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[[Category:Perfect Information Games]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
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[[Category:Strategy Games]]
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[[Category:Turn-Based Games]]
 
== Brief ==
 
== Brief ==
''Short description of the game.''
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This is still a game stub.
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For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry of the game<ref name="bgg"/>, and Parlett's ''The Oxford History of Board Games''<ref name="Parlett"/>.
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== Gameplay ==
 
== Gameplay ==
''With references to patterns.''
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-
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[[Analysis Paralysis]]
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Like other [[Perfect Information]] games (e.g. [[Chess]]), [[Go]] can cause [[Analysis Paralysis]] due to the ability to plan several moves ahead. [[Time Pressure]] through [[Time Limits]] can counter this predisposition for [[Analysis Paralysis]] and is often used in [[Tournaments]].
  
 
=== Example Game Mode 1 ===
 
=== Example Game Mode 1 ===
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== References ==
 
== References ==
[http://www.boardgamegeek.com/boardgame/188 GameBoardGeek entry]
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<references>
 
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<ref name="bgg">BoardGameGeek [http://www.boardgamegeek.com/boardgame/188 entry] for the game.</ref>
[http://en.wikipedia.org/wiki/Go_(game) Wikipedia entry]
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<ref name="Parlett">Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.</ref>
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Go_(game) entry] for the game.</ref>
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</references>

Latest revision as of 17:17, 16 May 2011

Brief

This is still a game stub. For information, see the Wikipedia entry for the game[1], the BoardGameGeek entry of the game[2], and Parlett's The Oxford History of Board Games[3].


Gameplay

-

Analysis Paralysis

Like other Perfect Information games (e.g. Chess), Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

  1. Wikipedia entry for the game.
  2. BoardGameGeek entry for the game.
  3. Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.