Difference between revisions of "Player Characters"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Roleplaying]] | ||
+ | [[Drop-In/Drop-Out]] | ||
+ | [[Randomness]] | ||
+ | [[Game Element Insertion]] | ||
+ | [[Dedicated Game Facilitators]] | ||
+ | [[Agents]] | ||
+ | [[Open Destiny]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Companions]] | ||
+ | [[Character Defining Actions]] | ||
+ | [[Gossip]] | ||
+ | [[Player-Created Characters]] | ||
+ | [[Game Worlds]] | ||
+ | [[Self-Facilitated Games]] | ||
+ | [[Game Masters]] | ||
+ | [[Construction]] | ||
+ | [[Possibility of Anonymity]] | ||
+ | [[Inventories]] | ||
+ | [[Equipment]] | ||
+ | [[Transferable Items]] | ||
+ | [[Thematic Consistency]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 12:11, 26 May 2011
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Roleplaying Drop-In/Drop-Out Randomness Game Element Insertion Dedicated Game Facilitators Agents Open Destiny Freedom of Choice Companions Character Defining Actions Gossip Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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