Difference between revisions of "Player Characters"

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Line 31: Line 31:
  
  
[[Freedom of Choice]]
 
[[Companions]]
 
[[Character Defining Actions]]
 
[[Gossip]]
 
 
[[Player-Created Characters]]
 
[[Player-Created Characters]]
 
[[Game Worlds]]
 
[[Game Worlds]]
Line 48: Line 44:
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Focus Loci]],  
 
[[Focus Loci]],  
 +
[[Gossip]],
 
[[Roleplaying]]
 
[[Roleplaying]]
 +
 +
==== with [[Gossip]] ====
 +
[[Creative Control]],
 +
[[Roleplaying]],
 +
[[Storytelling]]
  
 
==== with [[Open Destiny]] ====
 
==== with [[Open Destiny]] ====
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Game Element Insertion]]
+
[[Character Defining Actions]],
 +
[[Companions]],
 +
[[Game Element Insertion]],
 +
[[Open Destiny]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Emotional Engrossment]] when [[Player Characters]] are used together with [[Character Defining Actions]] in ways not wanted by the players
  
 
== History ==
 
== History ==

Revision as of 12:28, 26 May 2011

Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Dedicated Game Facilitators


Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

Can Be Instantiated By

Agents

Characters together with Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Game Element Insertion, Open Destiny

Possible Closure Effects

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

-

Acknowledgments

-