Difference between revisions of "Player Characters"

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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Agents]]
 +
 +
[[Characters]] together with [[Roleplaying]]
 +
 +
=== Can Be Modulated By ===
 +
[[Character Defining Actions]],
 +
[[Companions]],
 +
[[Equipment]],
 +
[[Game Element Insertion]],
 +
[[Game Masters]],
 +
[[Open Destiny]],
 +
[[Player-Created Characters]],
 +
[[Transferable Items]]
 +
  
  
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== Consequences ==
 
== Consequences ==
  
== Relations ==
+
=== Can Instantiate ===
 +
[[Focus Loci]],
 +
[[Gossip]],
 +
[[Roleplaying]]
  
[[Dedicated Game Facilitators]]
+
==== with [[Dedicated Game Facilitators]] ====
 +
[[Possibility of Anonymity]]
  
 +
==== with [[Gossip]] ====
 +
[[Creative Control]],
 +
[[Roleplaying]],
 +
[[Storytelling]]
  
[[Player-Created Characters]]
+
==== with [[Open Destiny]] ====
[[Game Worlds]]
+
[[Player-Planned Development]]
[[Self-Facilitated Games]]
+
[[Game Masters]]
+
[[Construction]]
+
[[Possibility of Anonymity]]
+
[[Inventories]]
+
[[Equipment]]
+
[[Transferable Items]]
+
[[Thematic Consistency]]
+
  
 +
=== Can Modulate ===
 +
-
 +
 +
=== Potentially Conflicting With ===
 +
[[Emotional Engrossment]] when [[Player Characters]] are used together with [[Character Defining Actions]] in ways not wanted by the players
 +
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Focus Loci]],  
 
[[Focus Loci]],  
 
[[Gossip]],  
 
[[Gossip]],  
 
[[Roleplaying]]
 
[[Roleplaying]]
 +
 +
==== with [[Dedicated Game Facilitators]] ====
 +
[[Possibility of Anonymity]]
  
 
==== with [[Gossip]] ====
 
==== with [[Gossip]] ====
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=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Agents]]
+
[[Agents]], humans
  
 
[[Characters]] together with [[Roleplaying]]
 
[[Characters]] together with [[Roleplaying]]
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[[Character Defining Actions]],  
 
[[Character Defining Actions]],  
 
[[Companions]],  
 
[[Companions]],  
 +
[[Equipment]],
 
[[Game Element Insertion]],  
 
[[Game Element Insertion]],  
[[Open Destiny]]
+
[[Game Masters]],
 +
[[Open Destiny]],
 +
[[Player-Created Characters]],
 +
[[Transferable Items]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 12:34, 26 May 2011

Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Agents

Characters together with Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Dedicated Game Facilitators

Possibility of Anonymity

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

Relations

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Dedicated Game Facilitators

Possibility of Anonymity

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

-

Can Be Instantiated By

Agents, humans

Characters together with Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items

Possible Closure Effects

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

-

Acknowledgments

-