Difference between revisions of "Player Characters"
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Agents]] | + | [[Agents]] |
[[Characters]] together with [[Roleplaying]] | [[Characters]] together with [[Roleplaying]] |
Revision as of 12:34, 26 May 2011
Characters in games that are are under players' direct control or represent the players role in the gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Characters together with Roleplaying
Can Be Modulated By
Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Focus Loci, Gossip, Roleplaying
with Dedicated Game Facilitators
with Gossip
Creative Control, Roleplaying, Storytelling
with Open Destiny
Can Modulate
-
Potentially Conflicting With
Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players
Relations
Can Instantiate
Focus Loci, Gossip, Roleplaying
with Dedicated Game Facilitators
with Gossip
Creative Control, Roleplaying, Storytelling
with Open Destiny
Can Modulate
-
Can Be Instantiated By
Characters together with Roleplaying
Can Be Modulated By
Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items
Possible Closure Effects
-
Potentially Conflicting With
Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players
History
New pattern created in this wiki.
References
-
Acknowledgments
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