Difference between revisions of "Player Characters"

From gdp3
Jump to: navigation, search
Line 42: Line 42:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Focus Loci]],  
+
[[Player Characters]] provides players with a [[Focus Loci]] in which to interact with [[Game Worlds]]. Unlike other types of [[Focus Loci]], e.g. [[Units]], [[Player Characters]] form a natural starting point to begin [[Roleplaying]] and lets them have [[Creative Control]] in how to do this, including engaging in [[Gossip]] and [[Storytelling]].
[[Gossip]],  
+
[[Roleplaying]]
+
  
 
==== with [[Dedicated Game Facilitators]] ====
 
==== with [[Dedicated Game Facilitators]] ====
 
[[Possibility of Anonymity]]
 
[[Possibility of Anonymity]]
 
==== with [[Gossip]] ====
 
[[Creative Control]],
 
[[Roleplaying]],
 
[[Storytelling]]
 
  
 
==== with [[Open Destiny]] ====
 
==== with [[Open Destiny]] ====
 
[[Player-Planned Development]]
 
[[Player-Planned Development]]
  
=== Can Modulate ===
+
While letting players control [[Characters]] can give them a focus to have [[Emotional Engrossment]] during gameplay, this attachment can be cut if the game provides [[Character Defining Actions]] whose effect on [[Player Characters]] were not wanted by the players and not perceivable beforehand.
-
+
 
+
=== Potentially Conflicting With ===
+
[[Emotional Engrossment]] when [[Player Characters]] are used together with [[Character Defining Actions]] in ways not wanted by the players
+
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Creative Control]],
 +
[[Emotional Engrossment]],
 
[[Focus Loci]],  
 
[[Focus Loci]],  
 
[[Gossip]],  
 
[[Gossip]],  
[[Roleplaying]]
+
[[Roleplaying]],
 +
[[Storytelling]]
  
 
==== with [[Dedicated Game Facilitators]] ====
 
==== with [[Dedicated Game Facilitators]] ====
 
[[Possibility of Anonymity]]
 
[[Possibility of Anonymity]]
 
==== with [[Gossip]] ====
 
[[Creative Control]],
 
[[Roleplaying]],
 
[[Storytelling]]
 
  
 
==== with [[Open Destiny]] ====
 
==== with [[Open Destiny]] ====

Revision as of 09:05, 28 May 2011

Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Player Characters provides players with a Focus Loci in which to interact with Game Worlds. Unlike other types of Focus Loci, e.g. Units, Player Characters form a natural starting point to begin Roleplaying and lets them have Creative Control in how to do this, including engaging in Gossip and Storytelling.

with Dedicated Game Facilitators

Possibility of Anonymity

with Open Destiny

Player-Planned Development

While letting players control Characters can give them a focus to have Emotional Engrossment during gameplay, this attachment can be cut if the game provides Character Defining Actions whose effect on Player Characters were not wanted by the players and not perceivable beforehand.

Relations

Can Instantiate

Creative Control, Emotional Engrossment, Focus Loci, Gossip, Roleplaying, Storytelling

with Dedicated Game Facilitators

Possibility of Anonymity

with Open Destiny

Player-Planned Development

Can Modulate

-

Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items

Possible Closure Effects

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

-

Acknowledgments

-