Difference between revisions of "Ascending Empires"
From gdp3
(Created page with "Category:Board Games Category:Games Category:Manual Dexterity Games Category:Game Stub Category:Needs work == Brief == This is a Game Stub. For more informati...") |
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[[Category:Board Games]] | [[Category:Board Games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
− | [[Category: | + | [[Category:Dexterity-Based Games]] |
[[Category:Game Stub]] | [[Category:Game Stub]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
[[Combat]], | [[Combat]], | ||
− | [[ | + | [[Conflicts]], |
[[Construction]], | [[Construction]], | ||
[[Dexterity-Based Actions]], | [[Dexterity-Based Actions]], | ||
Line 28: | Line 28: | ||
== References == | == References == | ||
<references> | <references> | ||
− | <ref name=" | + | <ref name="bg">BoardGameGeek [http://boardgamegeek.com/boardgame/37919/ascending-empires entry] for the game.</ref> |
</references> | </references> | ||
== Acknowledgments == | == Acknowledgments == | ||
- | - |
Latest revision as of 08:28, 8 August 2015
Contents
Brief
This is a Game Stub. For more information, see the BoardGameGeek entry[1].
Main Gameplay Design Patterns
Combat, Conflicts, Construction, Dexterity-Based Actions, Units
Gameplay
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
Acknowledgments
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