Difference between revisions of "Prisoner's Dilemma"
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== Brief == | == Brief == | ||
− | While typically used as a theoretical model for human behavior rather than a game, [[Meta Games]] have been built around the [[Prisoner's Dilemma]] where the challenge is to create good programs or algorithms that can win against other programs and algorithms. For more information, see the Wikipedia entry<ref name="wiki"/>. | + | While typically used as a theoretical model for human behavior rather than a game, [[Meta Games]] have been built around the [[Prisoner's Dilemma]] where the challenge is to create good programs or algorithms that can win against other programs and algorithms. Since these [[Meta Games]] have no name, this entry is listed as a [[:Category:Programming Games|Programming Game]] and the gameplay design patterns listed here refer to the [[Meta Games]]. |
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+ | For more information, see the Wikipedia entry<ref name="wiki"/>. | ||
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
+ | [[AI Players]], | ||
+ | [[Construction]] | ||
== Gameplay == | == Gameplay == |
Latest revision as of 21:47, 10 October 2011
Contents
Brief
While typically used as a theoretical model for human behavior rather than a game, Meta Games have been built around the Prisoner's Dilemma where the challenge is to create good programs or algorithms that can win against other programs and algorithms. Since these Meta Games have no name, this entry is listed as a Programming Game and the gameplay design patterns listed here refer to the Meta Games.
For more information, see the Wikipedia entry[1].
Main Gameplay Design Patterns
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
Acknowledgments
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