Difference between revisions of "Can You See Me Now?"
From gdp3
(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the games o...") |
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[[Category:Pervasive Games]] | [[Category:Pervasive Games]] | ||
[[Category:Computer Games]] | [[Category:Computer Games]] | ||
+ | [[Category:Experimental Art Games]] | ||
+ | [[Category:Games]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Game Stub]] | [[Category:Game Stub]] | ||
+ | [[Category:Mixed Reality Games]] | ||
== Brief == | == Brief == | ||
− | This page is a game stub. For more information see the games official [http://www.blasttheory.co.uk/bt/work_cysmn.html homepage] as well as the paper ''Can You See Me Now?''<ref name=" | + | This page is a game stub. For more information see the games official [http://www.blasttheory.co.uk/bt/work_cysmn.html homepage] as well as the paper ''Can You See Me Now?''<ref name="benford"/>. |
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
+ | [[Eliminate]], [[Player-Avatar Proximity]], [[Privileged Movement]] | ||
== Gameplay == | == Gameplay == |
Latest revision as of 10:14, 1 November 2012
Contents
Brief
This page is a game stub. For more information see the games official homepage as well as the paper Can You See Me Now?[1].
Main Gameplay Design Patterns
Eliminate, Player-Avatar Proximity, Privileged Movement
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. & Row-Farr,J. (2006). Can You See Me Now? ACM Transactions on Computer-Human Interaction, Vol. 13, No. 1, March 2006, pp. 100–133.
Acknowledgments
-