Difference between revisions of "Pacman must die"
From gdp3
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== Gameplay == | == Gameplay == | ||
[[Collecting]], | [[Collecting]], | ||
− | [[Exploration]], | + | [[Game World Exploration]], |
− | [[Pervasive Gameplay]] | + | [[Pervasive Gameplay]] |
− | + | ||
== Other Noteworthy Aspects == | == Other Noteworthy Aspects == |
Latest revision as of 18:13, 25 July 2015
Contents
Brief
This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Game World Exploration, Pervasive Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands
Acknowledgments
-