Difference between revisions of "Category:Pervasive Patterns"

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These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. These patterns can be seen as part of [[Category:Interface Patterns|Interface Patterns]].
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[[Category:Interface Patterns]]
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These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. These patterns can be seen [[:Category:Interface Patterns|Interface Patterns]].

Latest revision as of 09:30, 1 November 2012

These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay. These patterns can be seen Interface Patterns.