Difference between revisions of "Conspiracy for Good"
From gdp3
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This page is a game stub. | This page is a game stub. | ||
− | For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name= | + | For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name="stenros"/>. |
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Conspiracy_for_good entry] for the game.</ref> | <ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Conspiracy_for_good entry] for the game.</ref> | ||
<ref name="cfg">Official [http://www.conspiracyforgood.com/ site] for the game.</ref> | <ref name="cfg">Official [http://www.conspiracyforgood.com/ site] for the game.</ref> | ||
− | + | <ref name="stenros">Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).</ref> | |
− | <ref name=" | + | |
− | + | ||
</references> | </references> | ||
== Contributions == | == Contributions == |
Latest revision as of 08:15, 31 October 2012
Contents
Brief
This page is a game stub.
For more information see the wikipedia entry[1], the official site for the game[2], and the academic paper Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good[3].
Main Gameplay Design Patterns
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Wikipedia entry for the game.
- ↑ Official site for the game.
- ↑ Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).