Difference between revisions of "Ninja Looting"
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− | + | ''The act of taking loot that one has no proper claim to.'' | |
− | ''The one | + | |
Looting is the activity in games of picking up resources dropped by defeated enemies. [[Ninja Looting]] is taking loot which one is not entitled to, typically because one did not defeat the enemies. | Looting is the activity in games of picking up resources dropped by defeated enemies. [[Ninja Looting]] is taking loot which one is not entitled to, typically because one did not defeat the enemies. | ||
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== Using the pattern == | == Using the pattern == | ||
− | The primary requirement for [[Ninja Looting]] to be possible in a game is quite naturally that [[Loot]] exists. | + | The primary requirement for [[Ninja Looting]] to be possible in a game is quite naturally that [[Loot]] exists. The second is that other [[Agents]] than that ones that "deserve" them can take them. In games without explicit representation of [[Game Worlds]], as for example some [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]], this is easily provided through the interpretation of [[Game Masters]] and such. In games that do provide detailed representations of [[Game Worlds]] that [[Agents]] maneuver in, [[Ninja Looting]] requires that the [[Loot]] existing in the form of diegetic [[Game Items]] or as [[Reward Widgets]]. |
[[Loot Rights]] can be implemented to avoid [[Ninja Looting]]. | [[Loot Rights]] can be implemented to avoid [[Ninja Looting]]. | ||
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== Consequences == | == Consequences == | ||
[[Conflicts]] can easily occur due to [[Ninja Looting]]. In games where players can take [[Loot]] that belong to members of their own [[Guilds]] or [[Teams]], this becomes [[Internal Conflicts]]. | [[Conflicts]] can easily occur due to [[Ninja Looting]]. In games where players can take [[Loot]] that belong to members of their own [[Guilds]] or [[Teams]], this becomes [[Internal Conflicts]]. | ||
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+ | Taking on the role of a "Ninja Looter", or being accuse of being one, is a [[Social Roles|Social Role]]. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Conflicts]] | + | [[Conflicts]], |
+ | [[Social Roles]] | ||
==== with [[Guilds]] or [[Teams]] ==== | ==== with [[Guilds]] or [[Teams]] ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Loot]] | + | [[Loot]], |
+ | [[Reward Widgets]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Latest revision as of 06:43, 11 August 2015
The act of taking loot that one has no proper claim to.
Looting is the activity in games of picking up resources dropped by defeated enemies. Ninja Looting is taking loot which one is not entitled to, typically because one did not defeat the enemies.
Wikipedia discusses Ninja Looting as part of its entry for "Looting"[1].
Contents
Examples
Ninja Looting occurs in Roleplaying Games. In Tabletop Roleplaying Games such as Dungeons & Dragons or Paranoia this is under the acceptance of game masters. In Massively Multiplayer Online Roleplaying Games, game masters cannot be present at all times loot is divided so either rules or players need to stop this if it is to be stopped. World of Warcraft have implemented some rules but Ninja Looting can occur even so[2]. Ninja Looting wrecks in Eve Online is possible but may be dangerous, either due to the ships that shot down the wreck may be nearby or due to corporations that have claims on them can fire on you[3].
Anti-Examples
As a Massively Multiplayer Online Roleplaying Game that empowers players to create their own societies within the game, it is not too surprising that Ultima Online have no rules hindering Ninja Looting.
Using the pattern
The primary requirement for Ninja Looting to be possible in a game is quite naturally that Loot exists. The second is that other Agents than that ones that "deserve" them can take them. In games without explicit representation of Game Worlds, as for example some Tabletop Roleplaying Games, this is easily provided through the interpretation of Game Masters and such. In games that do provide detailed representations of Game Worlds that Agents maneuver in, Ninja Looting requires that the Loot existing in the form of diegetic Game Items or as Reward Widgets.
Loot Rights can be implemented to avoid Ninja Looting.
Consequences
Conflicts can easily occur due to Ninja Looting. In games where players can take Loot that belong to members of their own Guilds or Teams, this becomes Internal Conflicts.
Taking on the role of a "Ninja Looter", or being accuse of being one, is a Social Role.
Relations
Can Instantiate
with Guilds or Teams
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Entry for "Looting" on Wikipedia.
- ↑ Entry for Ninja Looting on the WoWWiki.
- ↑ Entry for Ninja Looting on the Evelopedia.
Acknowledgements
-