Difference between revisions of "Team Elimination"
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[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
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[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
− | + | ''The goal of eliminating a whole team from gameplay.'' | |
− | ''The | + | |
− | + | [[Team Elimination]] is the goal to remove all members of a team from gameplay. | |
=== Examples === | === Examples === | ||
− | + | One way to win matches in the [[Counter-Strike series]] is to kill all members in the other [[Teams|Team]]. | |
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== Using the pattern == | == Using the pattern == | ||
− | Making [[Team Elimination]] possible is a way to modify how [[Teams]] work in [[Multiplayer Games]]. The main way of allowing [[Team Elimination]] in games is through [[Player Elimination]] in | + | Making [[Team Elimination]] possible is a way to modify how [[Teams]] work in [[Multiplayer Games]]. The main way of allowing [[Team Elimination]] in games is through having [[Eliminate]] goals for all members of a [[Teams|Team]]. In the case of [[Teams]] consisting of players, this means using [[Player Elimination]] but when [[Teams]] consist of [[Characters]] the successful completion of [[Team Elimination]] can result in [[Player Elimination]] of the player controlling that [[Teams|Team]] instead. Since this allows [[Team Elimination]] to be viewed as a [[Collections|Collection]] of [[Eliminate]] goals, so designing such goals is one way to encourage [[Team Elimination]] if it is possible to [[Eliminate]] the [[Teams|Team]] members. The possibility to cause [[Team Elimination]] can be a [[Mutual Goals|Mutual Goal]] for other [[Teams]]. |
− | + | The presence of [[Spawning]] making [[Team Elimination]] impossible since new [[Teams|Team]] members continuously enter gameplay. | |
== Consequences == | == Consequences == | ||
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[[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them. In some cases they can lead to [[Spectacular Failure Enjoyment]]. | [[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them. In some cases they can lead to [[Spectacular Failure Enjoyment]]. | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Game Over]], | [[Game Over]], | ||
+ | [[Mutual Goals]], | ||
[[Shared Penalties]], | [[Shared Penalties]], | ||
[[Spectacular Failure Enjoyment]] | [[Spectacular Failure Enjoyment]] | ||
+ | |||
+ | ==== with [[Characters]] ==== | ||
+ | [[Player Elimination]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[ | + | [[Eliminate]] in games with [[Teams]] |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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[[Collections]] together with [[Eliminate]] | [[Collections]] together with [[Eliminate]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Spawning]] | |
== History == | == History == |
Latest revision as of 14:05, 11 August 2015
The goal of eliminating a whole team from gameplay.
Team Elimination is the goal to remove all members of a team from gameplay.
Contents
Examples
One way to win matches in the Counter-Strike series is to kill all members in the other Team.
Using the pattern
Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games. The main way of allowing Team Elimination in games is through having Eliminate goals for all members of a Team. In the case of Teams consisting of players, this means using Player Elimination but when Teams consist of Characters the successful completion of Team Elimination can result in Player Elimination of the player controlling that Team instead. Since this allows Team Elimination to be viewed as a Collection of Eliminate goals, so designing such goals is one way to encourage Team Elimination if it is possible to Eliminate the Team members. The possibility to cause Team Elimination can be a Mutual Goal for other Teams.
The presence of Spawning making Team Elimination impossible since new Team members continuously enter gameplay.
Consequences
Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them. In some cases they can lead to Spectacular Failure Enjoyment.
Relations
Can Instantiate
Game Over, Mutual Goals, Shared Penalties, Spectacular Failure Enjoyment
with Characters
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Collections together with Eliminate
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-