Difference between revisions of "Cycle Deck Engines"
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[[Category:Dynamic Patterns]] | [[Category:Dynamic Patterns]] | ||
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[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
− | + | ''A game engine built around being able to go through as much of a deck as possible.'' | |
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− | + | Some games allow players to draw cards from drawing stacks to perform other gameplay actions. When such cards allow new cards to be drawn and used players may be able to go through all or most of their drawing stacks. Having cards which provides this kind of effect is called having a [[Cycle Deck Engines|Cycle Deck Engine]]. | |
=== Examples === | === Examples === | ||
− | + | Combinations of "Smithy" and "Village" cards in [[Dominion]] allows for [[Cycle Deck Engines]] which both provides new cards and new actions to players, potentially letting them empty their decks each turn. Similarly, collecting cards with the spider-man-theme in [[Legendary: A Marvel Deck Building Game]] allows players to cycle through their deck to gain maximum benefit of all the cards they have. | |
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== Using the pattern == | == Using the pattern == | ||
− | + | [[Cycle Deck Engines]] are an example of how [[Gameplay Engines]] can occur in game that allow [[Deck Building]]. They basically work by letting players have [[Cards]] which allows them to draw more [[Cards]] which cumulatively provide a greater advantage the more [[Cards]] that have been drawn. [[Cycle Deck Engines]] are made possible by letting players do [[Deck Building]] where they collect [[Cards]] which allows them to draw continuously new [[Cards]] from [[Drawing Stacks]]. | |
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== Consequences == | == Consequences == | ||
+ | Rather obvious, a [[Cycle Deck Engines]] is an example of a [[Gameplay Engines|Gameplay Engine]]. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | [[ | + | [[Combos]], |
− | + | [[Gameplay Engines]] | |
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Cards]], [[Deck Building]], and [[Drawing Stacks]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Latest revision as of 12:04, 20 March 2018
A game engine built around being able to go through as much of a deck as possible.
Some games allow players to draw cards from drawing stacks to perform other gameplay actions. When such cards allow new cards to be drawn and used players may be able to go through all or most of their drawing stacks. Having cards which provides this kind of effect is called having a Cycle Deck Engine.
Contents
Examples
Combinations of "Smithy" and "Village" cards in Dominion allows for Cycle Deck Engines which both provides new cards and new actions to players, potentially letting them empty their decks each turn. Similarly, collecting cards with the spider-man-theme in Legendary: A Marvel Deck Building Game allows players to cycle through their deck to gain maximum benefit of all the cards they have.
Using the pattern
Cycle Deck Engines are an example of how Gameplay Engines can occur in game that allow Deck Building. They basically work by letting players have Cards which allows them to draw more Cards which cumulatively provide a greater advantage the more Cards that have been drawn. Cycle Deck Engines are made possible by letting players do Deck Building where they collect Cards which allows them to draw continuously new Cards from Drawing Stacks.
Consequences
Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards, Deck Building, and Drawing Stacks
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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