Difference between revisions of "One-Way Travel"
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=== Narrative Aspects === | === Narrative Aspects === | ||
− | + | Since [[One-Way Travel]] can be used to create [[Irreversible Events]], they can be tools for ensuring that [[Predetermined Story Structures]] are unfolded in a certain way as long as they depend on changes in physical location. | |
+ | Travelling back to areas previous visited to not have to be incompatible with [[One-Way Travel]]. The pattern concerns gameplay, so if players can return to a part of the [[Game Worlds|Game World]] but the gameplay has changed even if only being distinctly close to some high-level closure the pattern still holds. Diegetic changes probably need to be made in these cases to uphold [[Thematic Consistency]] but these can be motivated even after a brief period of gameplay through use of [[Cut Scenes]]. | ||
== Consequences == | == Consequences == |
Revision as of 15:22, 4 June 2011
Movement from one part of a game world to another which cannot be reserved.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Since One-Way Travel can be used to create Irreversible Events, they can be tools for ensuring that Predetermined Story Structures are unfolded in a certain way as long as they depend on changes in physical location.
Travelling back to areas previous visited to not have to be incompatible with One-Way Travel. The pattern concerns gameplay, so if players can return to a part of the Game World but the gameplay has changed even if only being distinctly close to some high-level closure the pattern still holds. Diegetic changes probably need to be made in these cases to uphold Thematic Consistency but these can be motivated even after a brief period of gameplay through use of Cut Scenes.
Consequences
Relations
Can Instantiate
Irreversible Events, Predetermined Story Structures, Ultra-Powerful Events
Can Modulate
Game Worlds, Levels, Movement, Quick Travel, Warp Zones
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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