Difference between revisions of "Neighbors"
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=== Examples === | === Examples === | ||
− | Using [[Neighbors]] is a common feature in many of the most popular games based on Facebook. [[FarmVille]], [[CityVille]], and [[Empires & Allies]] make use of [[Neighbors]] as a gameplay mechanic and so does [[Ravenwood Fair]] and [[Zombie Lane]]. | + | Using [[Neighbors]] is a common feature in many of the most popular games based on Facebook. [[Mafia Wars]], [[FarmVille]], [[CityVille]], and [[Empires & Allies]] make use of [[Neighbors]] as a gameplay mechanic and so does [[Ravenwood Fair]] and [[Zombie Lane]]. |
== Using the pattern == | == Using the pattern == |
Revision as of 20:33, 4 June 2011
Other players acknowledged as being allowed to affect ones gameplay.
Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to each other, most often provide help through small pieces of aid. To let players control which other players can do this, one design solution is to let them acknowledge each other as Neighbors.
Contents
Examples
Using Neighbors is a common feature in many of the most popular games based on Facebook. Mafia Wars, FarmVille, CityVille, and Empires & Allies make use of Neighbors as a gameplay mechanic and so does Ravenwood Fair and Zombie Lane.
Using the pattern
Altruistic Actions, Combat, Massively Single-Player Online Games, Private Game Spaces, Trading, Visits
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Resources, Social Interaction, Uncommitted Alliances
Relations
Can Instantiate
Resources, Social Interaction, Uncommitted Alliances
Can Modulate
Altruistic Actions, Combat, Massively Single-Player Online Games, Private Game Spaces, Trading, Visits
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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