Difference between revisions of "Illusion of Open Space"
From gdp3
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=== Examples === | === Examples === | ||
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+ | [[Super Mario Sunshine]] | ||
+ | |||
+ | [[Oblivion]] | ||
+ | [[Fallout 3]] and [[Fallout: New Vegas]] | ||
== Using the pattern == | == Using the pattern == | ||
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− | + | Another way of creating [[Illusion of Open Space]] is to use [[Secondary Interface Screens]] with maps for choosing [[Quick Travel]]. This since the game's interface can show that more of the [[Game Worlds|Game World]] exists than may actually be able to visit. | |
− | |||
== Consequences == | == Consequences == | ||
+ | [[Illusion of Open Space]] can help support both [[Diegetic Consistency|Diegetic]] and [[Thematic Consistency]], the first by not making the [[Game Worlds|Game World]] presentation end just because the gameplay environment does and the second because many themes imply that there should be open spaces. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Diegetic Consistency]], | |
− | + | [[Thematic Consistency]] | |
=== Can Modulate === | === Can Modulate === | ||
+ | [[Game Worlds]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Invisible Walls]] | ||
+ | |||
+ | [[Quick Travel]] together with [[Secondary Interface Screens]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 06:52, 6 June 2011
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This pattern is a still a stub.
Contents
Examples
Oblivion Fallout 3 and Fallout: New Vegas
Using the pattern
Another way of creating Illusion of Open Space is to use Secondary Interface Screens with maps for choosing Quick Travel. This since the game's interface can show that more of the Game World exists than may actually be able to visit.
Consequences
Illusion of Open Space can help support both Diegetic and Thematic Consistency, the first by not making the Game World presentation end just because the gameplay environment does and the second because many themes imply that there should be open spaces.
Relations
Can Instantiate
Diegetic Consistency, Thematic Consistency
Can Modulate
Can Be Instantiated By
Quick Travel together with Secondary Interface Screens
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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