Difference between revisions of "Gain Competence"
From gdp3
(Created page with "Category:Staffan's current workpage Category:Patterns Category:Goal Patterns Category:Action Patterns Category:Needs work Category:Needs revision [[Catego...") |
m (moved Gain Ability to Gain Competence: since this makes it work for both new and improved abilities) |
(No difference)
|
Revision as of 13:01, 21 June 2011
The goal of being able to perform an ability within the game.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Gain Competence that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.