Difference between revisions of "Tutorial Neighbors"
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''A neighbor controlled by the game to help players learn the game.'' | ''A neighbor controlled by the game to help players learn the game.'' | ||
− | Many of the massively single-player online games on social network sites make use of ''neighbors'', lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. [[Tutorial Neighbors]] | + | Many of the massively single-player online games on social network sites make use of ''neighbors'', lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. [[Tutorial Neighbors]] solve this problem by providing a "fake" neighbor that is run by the system. |
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=== Examples === | === Examples === | ||
− | [[Empires & Allies]] | + | [[CityVille]], [[Empires & Allies]], and [[Zombie Lane]] are all examples of games that make use of [[Tutorial Neighbors]]. |
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− | [[ | + | |
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
− | [[ | + | === Can Instantiate === |
− | [[ | + | [[Helpers]], |
− | [[ | + | [[Neighbors]], |
+ | [[Non-Player Characters]], | ||
[[Smooth Learning Curves]] | [[Smooth Learning Curves]] | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Quests]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 15:06, 12 June 2011
A neighbor controlled by the game to help players learn the game.
Many of the massively single-player online games on social network sites make use of neighbors, lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. Tutorial Neighbors solve this problem by providing a "fake" neighbor that is run by the system.
Contents
Examples
CityVille, Empires & Allies, and Zombie Lane are all examples of games that make use of Tutorial Neighbors.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Helpers, Neighbors, Non-Player Characters, Smooth Learning Curves
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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