Difference between revisions of "Tutorial Neighbors"

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''A neighbor controlled by the game to help players learn the game.''
 
''A neighbor controlled by the game to help players learn the game.''
  
Many of the massively single-player online games on social network sites make use of ''neighbors'', lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. [[Tutorial Neighbors]]
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Many of the massively single-player online games on social network sites make use of ''neighbors'', lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. [[Tutorial Neighbors]] solve this problem by providing a "fake" neighbor that is run by the system.
 
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This pattern is a still a stub.
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=== Examples ===
 
=== Examples ===
[[Empires & Allies]]
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[[CityVille]], [[Empires & Allies]], and [[Zombie Lane]] are all examples of games that make use of [[Tutorial Neighbors]].
[[CityVille]]
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[[Zombie Lane]]
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== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
[[Neighbors]]
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=== Can Instantiate ===
[[Non-Player Characters]]
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[[Helpers]],
[[Helpers]]
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[[Neighbors]],
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[[Non-Player Characters]],
 
[[Smooth Learning Curves]]
 
[[Smooth Learning Curves]]
[[Quests]]
 
 
=== Can Instantiate ===
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Quests]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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-
  
 
== History ==
 
== History ==

Revision as of 15:06, 12 June 2011

A neighbor controlled by the game to help players learn the game.

Many of the massively single-player online games on social network sites make use of neighbors, lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. Tutorial Neighbors solve this problem by providing a "fake" neighbor that is run by the system.

Examples

CityVille, Empires & Allies, and Zombie Lane are all examples of games that make use of Tutorial Neighbors.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Helpers, Neighbors, Non-Player Characters, Smooth Learning Curves

Can Modulate

Quests

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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