Difference between revisions of "Temporary Abilities"
From gdp3
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Balancing Effects]], | |
− | + | [[Varied Gameplay]] | |
=== Can Modulate === | === Can Modulate === | ||
+ | [[Abilities]], | ||
+ | [[Drop-In/Drop-Out]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Power-Ups]] | ||
+ | |||
+ | [[New Abilities]] together with [[Time Limits]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 19:04, 16 June 2011
Abilities only available for limited periods of game time.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Gameplay may not begin simultaneously for all players. For games with Drop-In/Drop-Out gameplay, Temporary Abilities may be appropriate for newly arrived players to either provide Player Balance or give them an Exaggerated Perception of Influence.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Varied Gameplay
Can Modulate
Can Be Instantiated By
New Abilities together with Time Limits
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-