Difference between revisions of "Temporary Abilities"
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=== Examples === | === Examples === | ||
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+ | Power-Ups in many action games only provide [[Temporary Abilities]] for short periods of time, e.g. the ''Quad Damage'' in the [[Quake series]] gives four times the normal damage but only for a brief period of time while the ''metal cap'' in [[Super Mario 64]] temporarily makes Mario sink in water and invincible. | ||
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== Using the pattern == | == Using the pattern == |
Revision as of 12:31, 17 June 2011
Abilities only available for limited periods of game time.
This pattern is a still a stub.
Contents
Examples
Power-Ups in many action games only provide Temporary Abilities for short periods of time, e.g. the Quad Damage in the Quake series gives four times the normal damage but only for a brief period of time while the metal cap in Super Mario 64 temporarily makes Mario sink in water and invincible.
Using the pattern
Gameplay may not begin simultaneously for all players. For games with Drop-In/Drop-Out gameplay, Temporary Abilities may be appropriate for newly arrived players to either provide Player Balance or give them an Exaggerated Perception of Influence.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Varied Gameplay, Exaggerated Perception of Influence
Can Modulate
Can Be Instantiated By
New Abilities together with Time Limits
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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