Difference between revisions of "Sniper Locations"
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=== Examples === | === Examples === | ||
+ | For obvious reasons, [[Sniper Locations]] are most common in [[:Category:FPS Games|First-Person Shooters]]. The [[Battlefield series]] provides many locations where snipers can have good overviews over large parts of the gameplay area. This includes tops of cliffs, roof tops, and scalable cranes. [[Fallout 3]] and [[Fallout: New Vegas]] has many features in their game worlds that can be used to attack enemies at long distances and in relative safety. This is also encouraged by the presence of specialized sniping weapons in the game. The open and hilly worlds in the [[Crysis series]] also provide many [[Sniper Locations]] and | ||
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
− | [[ | + | === Can Instantiate === |
− | [[Strategic Locations]] | + | [[Camping]], |
+ | [[Strategic Locations]], | ||
[[Tactical Planning]] | [[Tactical Planning]] | ||
− | [[ | + | ==== with [[Enemies]] ==== |
− | [[ | + | [[Inaccessible Areas]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Game Worlds]], | ||
+ | [[Levels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 08:32, 14 July 2011
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This pattern is a still a stub.
Contents
Examples
For obvious reasons, Sniper Locations are most common in First-Person Shooters. The Battlefield series provides many locations where snipers can have good overviews over large parts of the gameplay area. This includes tops of cliffs, roof tops, and scalable cranes. Fallout 3 and Fallout: New Vegas has many features in their game worlds that can be used to attack enemies at long distances and in relative safety. This is also encouraged by the presence of specialized sniping weapons in the game. The open and hilly worlds in the Crysis series also provide many Sniper Locations and
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Camping, Strategic Locations, Tactical Planning
with Enemies
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].
References
- ↑ Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
- ↑ Sniper Location pattern by Kenneth Hullett.
Acknowledgements
Kennart Hullett, Jim Whitehead