Difference between revisions of "Sidegrades"
From gdp3
Line 19: | Line 19: | ||
Flare gun | Flare gun | ||
shotgun and sandwich | shotgun and sandwich | ||
+ | |||
+ | ==== with [[Decreased Abilities]] ==== | ||
+ | [[Upgrades]] | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
Line 29: | Line 33: | ||
== Consequences == | == Consequences == | ||
+ | [[Sidegrades]] are variants to [[Upgrades]] that do not automatically created [[Improved Abilities]]. This is since they at the same time give other [[Decreased Abilities]] but can allow players with [[Game Mastery]] to exploit opportunities to position themselves in useful [[Competence Areas]]. Regardless of players' levels of [[Game Mastery]], [[Sidegrades]] can allow them to have [[Varied Gameplay]] if they wish. | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Crafting]] | ||
== Relations == | == Relations == | ||
Line 39: | Line 47: | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Crafting]] | + | [[Crafting]], |
+ | [[Game Mastery]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 18:01, 30 June 2011
Modification to game items to provide more specialized uses.
This pattern is a still a stub.
Contents
Examples
Huntsman Kritzkrieg Flare gun shotgun and sandwich
with Decreased Abilities
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Sidegrades are variants to Upgrades that do not automatically created Improved Abilities. This is since they at the same time give other Decreased Abilities but can allow players with Game Mastery to exploit opportunities to position themselves in useful Competence Areas. Regardless of players' levels of Game Mastery, Sidegrades can allow them to have Varied Gameplay if they wish.
Can Modulate
Relations
Can Instantiate
Competence Areas, Varied Gameplay
with Decreased Abilities
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
Brice Clocher, Jonas Jacobsson