Difference between revisions of "Sidegrades"
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== Using the pattern == | == Using the pattern == | ||
[[Sidegrades]] are typically created in ways similar to [[Upgrades]], but with [[Decreased Abilities]] added so that the [[Improved Abilities]] inherent in [[Upgrades]] are balanced by the [[Decreased Abilities]]. One example of a potential [[Sidegrades|Sidegrade]] is scopes, which may provide more accuracy when shooting at long ranges but make it more difficult to use weapons in close-quarters battles. Given the difficulty of finding a right balance, [[Sidegrades]] are often volatile design solutions that can turn into [[Upgrades]] or "downgrades" if players realize that optimal strategies exist. | [[Sidegrades]] are typically created in ways similar to [[Upgrades]], but with [[Decreased Abilities]] added so that the [[Improved Abilities]] inherent in [[Upgrades]] are balanced by the [[Decreased Abilities]]. One example of a potential [[Sidegrades|Sidegrade]] is scopes, which may provide more accuracy when shooting at long ranges but make it more difficult to use weapons in close-quarters battles. Given the difficulty of finding a right balance, [[Sidegrades]] are often volatile design solutions that can turn into [[Upgrades]] or "downgrades" if players realize that optimal strategies exist. | ||
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+ | Like [[Upgrades]], installing [[Sidegrades]] can either be something anybody can do anywhere of something which is regulated by [[Crafting]]. | ||
== Consequences == | == Consequences == | ||
[[Sidegrades]] are variants to [[Upgrades]] that do not automatically created [[Improved Abilities]]. This is since they at the same time give other [[Decreased Abilities]] but can allow players with [[Game Mastery]] to exploit opportunities to position themselves in useful [[Competence Areas]]. Regardless of players' levels of [[Game Mastery]], [[Sidegrades]] can allow them to have [[Varied Gameplay]] if they wish. | [[Sidegrades]] are variants to [[Upgrades]] that do not automatically created [[Improved Abilities]]. This is since they at the same time give other [[Decreased Abilities]] but can allow players with [[Game Mastery]] to exploit opportunities to position themselves in useful [[Competence Areas]]. Regardless of players' levels of [[Game Mastery]], [[Sidegrades]] can allow them to have [[Varied Gameplay]] if they wish. | ||
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== Relations == | == Relations == |
Revision as of 18:27, 30 June 2011
Modification to game items to provide more specialized uses.
Some games allow players to upgrade their equipment in various ways. While this most often improved players chances to perform actions or the effect of those actions, Sidegrades instead provide more specific
This pattern is a still a stub.
Contents
Examples
Huntsman Kritzkrieg Flare gun shotgun and sandwich
Using the pattern
Sidegrades are typically created in ways similar to Upgrades, but with Decreased Abilities added so that the Improved Abilities inherent in Upgrades are balanced by the Decreased Abilities. One example of a potential Sidegrade is scopes, which may provide more accuracy when shooting at long ranges but make it more difficult to use weapons in close-quarters battles. Given the difficulty of finding a right balance, Sidegrades are often volatile design solutions that can turn into Upgrades or "downgrades" if players realize that optimal strategies exist.
Like Upgrades, installing Sidegrades can either be something anybody can do anywhere of something which is regulated by Crafting.
Consequences
Sidegrades are variants to Upgrades that do not automatically created Improved Abilities. This is since they at the same time give other Decreased Abilities but can allow players with Game Mastery to exploit opportunities to position themselves in useful Competence Areas. Regardless of players' levels of Game Mastery, Sidegrades can allow them to have Varied Gameplay if they wish.
Relations
Can Instantiate
Competence Areas, Varied Gameplay
with Decreased Abilities
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
Brice Clocher, Jonas Jacobsson