Difference between revisions of "Player Kicking"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Action Patterns]] | [[Category:Action Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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=== Examples === | === Examples === | ||
+ | [[Battlefield series]] | ||
− | + | [[Return to Castle Wolfenstein: Enemy Territory]] | |
− | + | [[Soccer]] | |
− | [[ | + | |
− | + | ||
− | [[ | + | == Using the pattern == |
+ | [[Player Kicking]] is not so much a pattern concerning gameplay as it is one concerning the game activity as a whole. It is added to games that want to give players or [[Game Masters]] the power to police themselves when some player is not behaving. Reasons for these can be cheating, using [[Exploits]], repeatedly engaging in [[Friendly Fire]], or any other activity that is deemed socially unacceptable. | ||
+ | Implementing the pattern consist either of giving [[Game Masters]] privileges to access functionality to throw players from game servers, or implementing [[Voting]] system so players can initiate and enforce the kicking of other players on their own. It does not need to be supported explicitly through design in [[Self-Facilitated Games]] since players and [[Game Masters]] can there kick players on their own initiative. | ||
+ | |||
+ | [[Player Kicking]] does not directly have to do with gameplay progression, and therefore it does not make sense for game systems to perform this type of kicking. This makes the pattern make most sense in [[Multiplayer Games]] since cases where players of [[Single-Player Games]] - include those with [[Game Masters]] - perform in unacceptable ways and are kicked as a result are difficult to distinguish from other cases of [[Game Over]] in [[Single-Player Games]]. | ||
=== Interface Aspects === | === Interface Aspects === | ||
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== Consequences == | == Consequences == | ||
− | |||
− | |||
− | + | ||
− | [[ | + | The actual act of [[Player Kicking]] is a [[Extra-Game Actions|Extra-Game Action]] that leads to [[Player Elimination]] and [[Game Over]] for the affected players. Since this is usually something contested by these players, [[Player Kicking]] is often preceded by [[Negotiation]]. |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Extra-Game Actions]], | ||
+ | [[Game Over]], | ||
[[Negotiation]], | [[Negotiation]], | ||
[[Player Elimination]] | [[Player Elimination]] |
Revision as of 08:26, 11 July 2011
The extra-game action of removing a player from game instances.
This pattern is a still a stub.
Contents
Examples
Return to Castle Wolfenstein: Enemy Territory
Using the pattern
Player Kicking is not so much a pattern concerning gameplay as it is one concerning the game activity as a whole. It is added to games that want to give players or Game Masters the power to police themselves when some player is not behaving. Reasons for these can be cheating, using Exploits, repeatedly engaging in Friendly Fire, or any other activity that is deemed socially unacceptable.
Implementing the pattern consist either of giving Game Masters privileges to access functionality to throw players from game servers, or implementing Voting system so players can initiate and enforce the kicking of other players on their own. It does not need to be supported explicitly through design in Self-Facilitated Games since players and Game Masters can there kick players on their own initiative.
Player Kicking does not directly have to do with gameplay progression, and therefore it does not make sense for game systems to perform this type of kicking. This makes the pattern make most sense in Multiplayer Games since cases where players of Single-Player Games - include those with Game Masters - perform in unacceptable ways and are kicked as a result are difficult to distinguish from other cases of Game Over in Single-Player Games.
Interface Aspects
The actual act of kicking a player is often proceeded by some type of Negotiation. For games that are not played face-to-face, this can be supported by Communication Channels. When the Player Kicking is enforced through Voting, this similarly needs to be supported by Secondary Interface Screens if the game is not one played face-to-face.
Consequences
The actual act of Player Kicking is a Extra-Game Action that leads to Player Elimination and Game Over for the affected players. Since this is usually something contested by these players, Player Kicking is often preceded by Negotiation.
Relations
Can Instantiate
Extra-Game Actions, Game Over, Negotiation, Player Elimination
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Communication Channels, Secondary Interface Screens
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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