Difference between revisions of "Always Vulnerable"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | games where a player's character, country, etc. is possible to attack even when the player is not playing, e.g. Eve Online | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 15:48, 20 July 2011
The situation where players resources in game instances can be threatened even when they are not playing.
This pattern is a still a stub.
Contents
Examples
Using the pattern
games where a player's character, country, etc. is possible to attack even when the player is not playing, e.g. Eve Online
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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