Difference between revisions of "Always Vulnerable"
From gdp3
Line 27: | Line 27: | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Encouraged Return Visits]], | ||
+ | [[Tension]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Combat]] | + | [[Combat]], |
+ | [[Multiplayer Games]], | ||
+ | [[Tick-Based Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[The Show Must Go On]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | - | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 14:40, 21 July 2011
The situation where players resources in game instances can be threatened even when they are not playing.
This pattern is a still a stub.
Contents
Examples
Using the pattern
games where a player's character, country, etc. is possible to attack even when the player is not playing, e.g. Eve Online
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Encouraged Return Visits, Tension
with ...
Can Modulate
Combat, Multiplayer Games, Tick-Based Games
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-