Difference between revisions of "Conditional Passageways"

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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Balancing Effects]],
 
 
[[Inaccessible Areas]],  
 
[[Inaccessible Areas]],  
 
[[One-Way Travel]],  
 
[[One-Way Travel]],  
Line 34: Line 33:
 
[[Smooth Learning Curves]]
 
[[Smooth Learning Curves]]
  
==== with ... ====
+
==== with [[Vehicles]] ====
 +
[[Balancing Effects]],
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 12:18, 30 July 2011

Passageways in games that can only be moved through if certain conditions are met.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Inaccessible Areas, One-Way Travel, Predetermined Story Structures, Privileged Movement, Safe Havens, Smooth Learning Curves

with Vehicles

Balancing Effects,

Can Modulate

Game Worlds, Levels, Maneuvering, Movement, Vehicles

Can Be Instantiated By

Choke Points together with Enemies or Obstacles

Can Be Modulated By

Tools, Vehicles

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements