Difference between revisions of "Equipment Slots"

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[[Category:Patterns created on the Wiki]]
 
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''Slots used to indicate which game items players wish to use.''
  
This pattern is a still a stub.
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Games that let players find armor, weapons, or other types of equipment often let them find many different kinds of each to let players have the choice of selecting wish they prefer. Having [[Equipment Slots]] lets players show this choice simply by placing the selected items in slots. Depending on if they are combined with a general inventory or not, these slots can represent everything one can carry.
  
 
=== Examples ===
 
=== Examples ===
[[Minecraft]]
 
  
[[Arcanum]]
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[[Equipment Slots]] are common in [[:Category:Computer-based Roleplaying Games|Computer-based Roleplaying Games]].
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[[Arcanum]] and the first games in the [[Fallout series]] make use of them, as does the [[Baldur's Gate series|Baldur's Gate]] and [[Dragon Age series]].
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[[Minecraft]]
  
The first games in the [[Fallout series]]
 
  
  
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=== Interface Aspects ===
 
=== Interface Aspects ===
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[[HUD Interfaces]]
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[[Secondary Interface Screens]]
  
 
=== Narrative Aspects ===
 
=== Narrative Aspects ===
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=== Can Modulate ===
 
=== Can Modulate ===
[[Inventories]]
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[[Armor]],
[[Tools]]
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[[Equipment]],
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[[Inventories]],
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[[Tools]],
 
[[Weapons]]
 
[[Weapons]]
  
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[HUD Interfaces]],
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[[Secondary Interface Screens]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 09:02, 1 August 2011

Slots used to indicate which game items players wish to use.

Games that let players find armor, weapons, or other types of equipment often let them find many different kinds of each to let players have the choice of selecting wish they prefer. Having Equipment Slots lets players show this choice simply by placing the selected items in slots. Depending on if they are combined with a general inventory or not, these slots can represent everything one can carry.

Examples

Equipment Slots are common in Computer-based Roleplaying Games.

Arcanum and the first games in the Fallout series make use of them, as does the Baldur's Gate and Dragon Age series.


Minecraft



Left 4 Dead series


Using the pattern

There are two main uses for Limited Inventory Slots and these


Diegetic Aspects

Interface Aspects

HUD Interfaces

Secondary Interface Screens

Narrative Aspects

Consequences

Relations

Can Instantiate

Functional Roles, Tradeoffs

Can Modulate

Armor, Equipment, Inventories, Tools, Weapons

Can Be Instantiated By

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Can Be Modulated By

HUD Interfaces, Secondary Interface Screens

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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