Difference between revisions of "Parties"
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=== Examples === | === Examples === | ||
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+ | [[Parties]] first emerged in [[:Category:Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and the [[Basic Roleplaying System]]. While [[Parties]] simply represented the characters of the players currently playing the structure of the games made it advantageous that characters' had diverse skill sets, e.g. complementing combat-oriented characters with those that could heal or find social solutions to problems. | ||
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+ | [[GURPS]] | ||
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+ | [[Warhammer Fantasy Roleplay]] | ||
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+ | Players of [[World of Warcraft]] need to organize themselves in "raid" groups of appropriate sizes to complete the "instances" provided by the game. In this game concepts such as "tank", "healer" | ||
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== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Functional Roles]] | ||
+ | [[Teams]] | ||
+ | [[Team Combos]] | ||
+ | [[Togetherness]] | ||
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[[Characters]] | [[Characters]] | ||
[[Companions]] | [[Companions]] | ||
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[[Internal Rivalry]] | [[Internal Rivalry]] | ||
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+ | [[Loot]] | ||
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+ | [[Player-Decided Distribution of Rewards & Penalties]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:16, 2 August 2011
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This pattern is a still a stub.
Contents
Examples
Parties first emerged in Category:Tabletop Roleplaying Games such as Dungeons & Dragons and the Basic Roleplaying System. While Parties simply represented the characters of the players currently playing the structure of the games made it advantageous that characters' had diverse skill sets, e.g. complementing combat-oriented characters with those that could heal or find social solutions to problems.
Players of World of Warcraft need to organize themselves in "raid" groups of appropriate sizes to complete the "instances" provided by the game. In this game concepts such as "tank", "healer"
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Functional Roles Teams Team Combos Togetherness
Characters Companions Player Characters
Player-Decided Distribution of Rewards & Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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