Difference between revisions of "Point of Interest Indicators"
From gdp3
Line 43: | Line 43: | ||
== History == | == History == | ||
− | New pattern created in this wiki. | + | New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)<ref name="Linderoth"/>. |
== References == | == References == |
Revision as of 13:27, 8 August 2011
...
This pattern is a still a stub.
See Linderoth (2010)[1] for details on how Point of Interest Indications affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].
References
- ↑ 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
-