Difference between revisions of "Live Action Roleplaying"
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== Using the pattern == | == Using the pattern == | ||
− | These are games built upon unmediated [[Roleplaying]], and which unlike [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] are | + | These are games built upon unmediated [[Roleplaying]], and which unlike [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] are played by physical [[Enactment]]. |
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− | [[Enactment]] | + | |
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
− | + | Taking place in real environments with real people taking the role of [[Player Characters]], games with [[Live Action Roleplaying]] typically take special interest in have detailed and plausible game items. This means that a game's [[Alternative Realities|Alternative Reality]] modifies how [[Live Action Roleplaying]] can take place, as does the need of complying to the [[Diegetic Consistency]] the [[Alternative Realities|Alternative Reality]] stipulates. | |
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== Consequences == | == Consequences == |
Revision as of 16:15, 11 August 2011
Roleplaying that is physically enacted.
This pattern is a still a stub.
Contents
Examples
Live Action Roleplaying grew out of Tabletop Roleplaying Games such Dungeons & Dragons and Basic Role-Playing, not too surprising since live enactment occurs intermittently in these. Speaking in the way one's character would do is the simplest example of this but some players also use gestures and pacing to convey their characters' actions.
Many Live Action Roleplaying games are only staged once: examples of such games include 1942 – Noen å stole på, Dragonbane, and Pelageya. See the list of Live Action Roleplaying Games for more examples. While the rule system for many dedicated Category:Live Action Roleplaying Games are constructed specifically for each production, the Mind's Eye Theatre is a reusable system for create live-action versions of campaigns in the World of Darkness roleplaying setting. Assassin is early than Mind's Eye Theatre but has significantly less roleplaying involved.
Although people playing games are not aware of it, many engage in Live Action Roleplaying portraying a player that is more interested in the outcome of a game instance than they are themselves. This since the shared experience of playing a game is enhanced if all participants are interested in its outcome and some people may exaggerate their interest for both their own and others' benefit.
Using the pattern
These are games built upon unmediated Roleplaying, and which unlike Tabletop Roleplaying Games are played by physical Enactment.
Diegetic Aspects
Taking place in real environments with real people taking the role of Player Characters, games with Live Action Roleplaying typically take special interest in have detailed and plausible game items. This means that a game's Alternative Reality modifies how Live Action Roleplaying can take place, as does the need of complying to the Diegetic Consistency the Alternative Reality stipulates.
Consequences
Live Action Roleplaying is Roleplaying done through Enactment. This means that players are their Player Characters and thereby have First-Person Views. Being physically enacted, Live Action Roleplaying require that Armor, Tools, and Weapons need to real or look like the real versions.
Relations
Can Instantiate
First-Person Views, Roleplaying
Can Modulate
Armor, Player Characters, Tools, Weapons
Can Be Instantiated By
Alternative Realities, Enactment
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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