Difference between revisions of "Drafting Spreads"
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[[Discard Piles]] may be used as [[Drafting Spreads]] - basic [[Rummy]] uses this in a limited sense (only the last played [[Cards|Card]] can be taken) but a common variant is to use the entire [[Discard Piles|Discard Pile]] as a [[Drafting Spreads|Drafting Spread]]. | [[Discard Piles]] may be used as [[Drafting Spreads]] - basic [[Rummy]] uses this in a limited sense (only the last played [[Cards|Card]] can be taken) but a common variant is to use the entire [[Discard Piles|Discard Pile]] as a [[Drafting Spreads|Drafting Spread]]. | ||
− | [[Drafting Spreads]] can cause [[First Player | + | [[Drafting Spreads]] can cause [[First Player Advantages]] since these are more likely to have good choices than later players (no other players have already had the chance to take the best elements). This can be regulated through having an additional cost for accessing elements further ''down'' in the spreads as a [[Balancing Effects|Balancing Effects]]; [[Showmanager]] and [[Small World]] has this through requiring [[Money]] to be spent (and in [[Small World]] this [[Money]] is placed on the skipped races and can be collected in later drafts) while [[Thunderstone]] imposes "darkness penalties" for attacking [[Enemies]] deeper down in the dungeon. While these types of [[Balancing Effects]] are really only needed in the beginning of games, most games that introduce them have them throughout gameplay as a way of requiring players to make [[Trade-Offs]]. |
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[First Player | + | [[First Player Advantages]]. |
[[Trade-Offs]] | [[Trade-Offs]] | ||
Revision as of 08:03, 25 August 2011
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Discard Piles may be used as Drafting Spreads - basic Rummy uses this in a limited sense (only the last played Card can be taken) but a common variant is to use the entire Discard Pile as a Drafting Spread.
Drafting Spreads can cause First Player Advantages since these are more likely to have good choices than later players (no other players have already had the chance to take the best elements). This can be regulated through having an additional cost for accessing elements further down in the spreads as a Balancing Effects; Showmanager and Small World has this through requiring Money to be spent (and in Small World this Money is placed on the skipped races and can be collected in later drafts) while Thunderstone imposes "darkness penalties" for attacking Enemies deeper down in the dungeon. While these types of Balancing Effects are really only needed in the beginning of games, most games that introduce them have them throughout gameplay as a way of requiring players to make Trade-Offs.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
First Player Advantages. Trade-Offs
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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